Dmitry Archie
@Archieru
@Archieru
Я тут почитал логи антиспама и оказалось, что всё заметно хуже, чем то, что прорывается через спам-фильтр. "Люди", которые приходят в чат только для того чтобы выложить ссылку на ВБ-Клаб и сразу уходят - очень сильно портят репутацию самого ВБ-Клаба. Видимо придётся ограничить деятельность клуба в этом чате анонсами с официального аккаунта. Если есть предложения лучше - готов их выслушать. @VBclubcy
💬 ответы (3)
2024-02-01 16:00:31
Vitaly Venidiktov
@VitelliusV
@VitelliusV
🔹Lil’ Monsta: If LM is in play and therefore there are no out of play Minion abilities available, It’s not the end of the world if the Alchemist duplicates an in-play ability. Generally, it’s better to just make sure there’s 5+ Minions on an Alchemist/Lil’ Monsta script to avoid this scenario. The Alchemist is not a Minion, so does not wake to choose the babysitter for the Lil' Monsta.
.
🔹⚠️Marionette: Don’t make the Alchemist the Marionette if you can avoid it, it’s not fun or interesting. In both cases (Alchemist who gains the Marionette ability or Marionette who thinks they're the Alchemist) the only resolution I can see is to just treat them as a poisoned/drunk Alchemist and tell them the wrong ability and not have it affect anyone. In both cases the Demon would learn who the Marionette is and would be their neighbour. If it's an Alchemist with the Marionette ability, the Demon would immediately know this as they wouldn't have been shown them as a Minion during Demon info.
🔹Pit-Hag: If the Pit-Hag creates the Minion that the Alchemist has the ability of, the Alchemist would change ability if there is still an out-of-play Minion ability available. If there is no out-of-play Minion ability remaining, the Alchemist could either keep the same ability or change to a different in-play ability. If an Alchemist ever changes ability, they should be told – I’d recommend showing the “you are” token, followed by the Alchemist token and new Minion token.
🔹Spy/Widow: jinxed - "The Alchemist cannot have the Spy/Widow ability."
.
🔹⚠️Marionette: Don’t make the Alchemist the Marionette if you can avoid it, it’s not fun or interesting. In both cases (Alchemist who gains the Marionette ability or Marionette who thinks they're the Alchemist) the only resolution I can see is to just treat them as a poisoned/drunk Alchemist and tell them the wrong ability and not have it affect anyone. In both cases the Demon would learn who the Marionette is and would be their neighbour. If it's an Alchemist with the Marionette ability, the Demon would immediately know this as they wouldn't have been shown them as a Minion during Demon info.
🔹Pit-Hag: If the Pit-Hag creates the Minion that the Alchemist has the ability of, the Alchemist would change ability if there is still an out-of-play Minion ability available. If there is no out-of-play Minion ability remaining, the Alchemist could either keep the same ability or change to a different in-play ability. If an Alchemist ever changes ability, they should be told – I’d recommend showing the “you are” token, followed by the Alchemist token and new Minion token.
🔹Spy/Widow: jinxed - "The Alchemist cannot have the Spy/Widow ability."
2024-02-01 14:42:26
Vitaly Venidiktov
@VitelliusV
@VitelliusV
Вот полный официальный текст про Алхимика
Functionally, the Alchemist should be treated as having "the ability of a not-in-play Minion" rather than "a Minion ability that is not in play". Therefore if there is an Apprentice, the Alchemist and the Apprentice can both have the same ability, they are not blocking each other by making a Minion ability be in play.
Note that the Alchemist has this ability from setup, when you decide what Minion ability they will have, so [square brackets] in an Alchemist ability are in effect, i.e. an Alchemist Baron or Godfather will affect the Outsider count etc.
The Alchemist night order location is going to need to be adjusted on the fly by the ST to match their ability. The night order location they have on N1 is in case they are given the Poisoner ability and need to be able to poison first. If they gain other Minion abilities, their night order location should be adjusted so that they are identically droisonable as the source Minion whose ability they're gaining.
If an Alchemist dies and is resurrected or is swapped, the Minion ability possessed by the new Alchemist may change if there is more than one not-in-play Minion available.
If an Alchemist is drunk/poisoned on N1, they can (but don’t have to) be told that they have a different Minion ability to the one they actually have, which may or may not be in play. For as long as they are drunk/poisoned they should be woken as though they have this ability. If they do not start drunk/poisoned but become drunk/poisoned during the game, it’s easiest to just leave them thinking they have the Minion ability they were told, but for it to no longer function. It is, however, legal to tell them they now have a different Minion ability assuming that’s feasible (see Pit-Hag interaction below).
In a Vortox game, the Alchemist would have to learn an in-play Minion ability: learning which Minion is out-of-play is regarded as information and therefore should be falsified. They would, however, be woken to make choices as per the ability they actually have, not the one they were told, so might be able to work this out.
🔹Apprentice: Can gain the Alchemist ability and then gain a Minion ability while good.
🔹Bounty Hunter: Can make the Alchemist evil, to go full circle to have the Minion ability go back to being used by evil.
🔹Cerenovus: The process is no different whether someone is made mad by the Cerenovus or the Alchenovus, they’re still shown the Cerenovus token and the token they are mad as.
🔹Chambermaid: The Alchemist wakes on N1 due to their ability to find out what Minion ability they have, after that it depends on which Minion ability they got.
🔹Evil Twin: The “opposing twin” would be an evil player. If the good Twinchemist is executed, evil wins.
🔹Fearmonger: The announcement is the same as for the Fearmonger – “A player has been chosen with the Fearmonger ability”.
🔹Goblin: Very technically RAW, the Goblin ability specifically requires the Alchoblin to claim Goblin, not Alchemist Goblin in order to win when executed. Realistically, it’s pretty harsh to not allow these to be treated as the same thing.
🔹Legion: The Alchemist cannot get the Legion ability – Legion doesn’t register as a Minion until it’s in play.
2024-02-01 14:42:26
Yooop
@yoursforeverchance
@yoursforeverchance
Даже БХ скорее, а не инвестигатор, потому что если убьют этого красного, то ему же нового покажут по абилке твина лол
💬 ответы (2)
2024-02-01 14:35:52
🦆
@Fisnya
@Fisnya
Тем временем в это воскресенье в Ларнаке очередная мафия😎 ждем всех, новичков встречаем с трепетом)
В личке все расскажу - заходим, не стесняемся)
П.с. и вход на все игры всего 10 евро 🙃
В личке все расскажу - заходим, не стесняемся)
П.с. и вход на все игры всего 10 евро 🙃
💬 ответы (2)
2024-02-01 14:35:39
Vitaly Venidiktov
@VitelliusV
@VitelliusV
Алхимик-Эвил Твин - The “opposing twin” would be an evil player. If the good Twinchemist is executed, evil wins.
💬 ответы (1)
2024-02-01 12:12:06
Vitaly Venidiktov
@VitelliusV
@VitelliusV
официально вот про Алхимика:
If an Alchemist is drunk/poisoned on N1, they can (but don’t have to) be told that they have a different Minion ability to the one they actually have, which may or may not be in play. For as long as they are drunk/poisoned they should be woken as though they have this ability. If they do not start drunk/poisoned but become drunk/poisoned during the game, it’s easiest to just leave them thinking they have the Minion ability they were told, but for it to no longer function. It is, however, legal to tell them they now have a different Minion ability assuming that’s feasible (see Pit-Hag interaction below).
In a Vortox game, the Alchemist would have to learn an in-play Minion ability: learning which Minion is out-of-play is regarded as information and therefore should be falsified. They would, however, be woken to make choices as per the ability they actually have, not the one they were told, so might be able to work this out.
2024-02-01 12:10:48
Vadim Chekulaev
@x4ekki
@x4ekki
будить несколько игроков одновременно - это эксепшн. Такое можно делать, только если это явно прописано в правилах/абилке
💬 ответы (2)
2024-02-01 12:01:33